Hi team,
I want to calculate the percentage of clouds in a tile.
However, I’ve encountered that the tile’s width exceeds the allowed 2,500 range.
Would the most effective approach be to split the polygons into smaller chunks and process iteratively, or is there a more efficient workaround anyone can suggest on the tile level?
I’m keen to maintain accuracy but also want to avoid excessive overhead if possible.
Thanks in advance for any insights!